School Bingo
Concept
School Bingo provides students with a fun interactive environment that stimulates learning with technology.
User
A 3rd grade student is tasked by their math teacher to participate in a game of bingo with their classmates through the school bingo application in preparation of an upcoming arithmetic quiz.
Sketching
Wireframing
Mood Board
Color
Final Prototype
Process
Research with intent and purpose

Articulate the problem through the assigned activities

Convert research to idea(s) generation

Develop ideas across time

Communicate research and ideas in visual form

Improve across the project by responding to feedback
Product
Exhibits use of Figma

Clearly indicates how someone plays and when someone plays

Is a model of typographic design, easy to use, easy to understand, and easy to look at

Inventive solution to how one interacts with a BINGO Card

“Digital Craft” is well-executed; Content is free of typos and/or grammatical errors

Exported + shared from Figma in the means communicated
Professionalism
Active engagement and contributions to group activities through work time

Participation in critique practices + instructions indicated while providing helpful feedback

Preparedness for showing process assignments and in-progress work

Meeting deadlines communicated throughout the projects

Consistent progress and revision after critiques and check-ins

Review of all the materials delivered throughout the duration of the work
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